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- > > > . Primary collision test with walls
- >
- > 'Primary'?
-
- Well, it probably doesn't work. :-))
-
- > > Well, not much as it was already slower than Bad Mood, but wall collision
- > > is always nice. I wonder what happened to the wall collision in Bad Mood?
- > > Does anyone knows where it is now?
- >
- > Well, Fabrice was working on it, but he's gone now I believe.
-
- Yes.
-
- > The last time I talked to him, he said that he would send me his code,
- > but I've not yet received anything.
-
- And you probably wont either as I think his email account is gone. Didn't
- someone mail some stuff to Bertrand, like the "new" faster map and the
- collision detection?
-
- > IIRC Fabrice was going to continue working on it while doing his military
- > service, but we agreed that it might be a good idea if I (or someone else)
- > took a look at it as well.
-
- Yes, we would like to have it and we also need code to trigger the sound system,
- or it will be rather useless as well.
-
- I think that the "I" sounds good. :-)
-
- > > BTW. Is Laurent back on the list??
- >
- > Not unless he has a very strange email address.
-
- Hehee.. you never know. :-)
-
- > > > - Future enhancements :
- > > >
- > > > . Transparent textures
- > > > . Sprites displaying
- > > > . One executable
- > >
- > > Cool, just what Bad Mood needs as well.
- >
- > I thought we had the first and third of those already. ;-)
-
- We did? I must have missed that part. :-)
-
- I guess I didn't read the whole text as usuall. :-)
-
- //Magnus Kollberg
-
-